ox --> (define num 1) 1 ox --> (while (<= num 5) (begin (print num) (set! num (+ num 1)) )) 1 2 3 4 5 #fNow we'll do the same thing, but instead of printing numbers, we'll create a world, with a sphere moving and changing color over time:
(set! frame 0) (while (< frame 30) (begin (world (camera "main" "perspective" 'from (vec3 1 1 3) 'to (vec3 0 0 0) 'fov 45) (color (lerp (vec3 1 0 0) (vec3 0 1 0) (/ frame 29))) (translate (lerp (vec3 -2 0 0) (vec3 2 0 0) (/ frame 29))) (sphere)) (set! frame (+ frame 1)) ))