Hand in your assignment (and all associated files) in mlewis/HTML/VRML/Class/2002, in the subdirectory with your username, in the directory Hw3. Create a web page called hw3.html that shows your reference image(s), your embedded vrml file, and your texture map(s). Note that if you use a PNG file for your texture, you can create a JPG version for display in the web page.) Pay attention to capitalization in file and directory names. Test the link from the student work web page and make sure there are no problems. Make sure your vrml file will work correctly on the machine we will be using in class.
Game examples: SargeMap (id Software, Inc.), Sarge (id Software, Inc.), Unreal (Epic Games, Inc.)Due 1/31, before class.